GSoC Tomato Branch: Motion tracking in Blender.

It’s only a few weeks since the Google Summer of Code 2011 started and the projects have already resulted in pure awesomeness.
Especially the so-called “Tomato Branch”, where Sergey Sharybin is developing camera tracking for Blender has already resulted in some nice and shiny features! He is implementing algorithms of the libmv-project, a tracking library, into Blender. And while we currently do not have 3d camera tracking yet, we already have a pretty decent 2d tracking system. It is really usable and quite stable, and with just a few tiny markers you can achieve impressive results!
Here are 2 tutorials if you are interested to see what’s already possible.

Four corner pin tracking with Blender

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A Close Look at the Autodesk 2012 EULA

The Blender Foundation took a close look at Maya’s “End User License Agreement” (EULA) and found some interesting things. Did you know, for example, that Autodesk gives themselves the right to inspect your system, facilities and records?

These licenses really look awful and they serve only one purpose: to protect the company (and to generate huge bills for the lawyers, I guess). In contrast, Blender’s GPL license serves to protect YOUR rights (that is: both the developers who contribute AND the end users). That’s an amazing difference. If you only used Open Source software so far because it’s free (as in beer), think again!

Read on: Autodesk 2012 EULA

Photograph: ‘prisoner‘ by vmiramontes