Archive for the 'Blender Foundation' Category



Interview with Ton Roosendaal

Blender logo usage guidelines

blender-logo-jacketIt may come as a bit of a surprise that not everything about Blender is Open Source – the logo and the brand name 'Blender'. This is not uncommon for Open Source projects – the Mozilla Foundation and TYPO3 association (I'm an avid TYPO3 user) both do something similar with their brand and logo. The Blender Foundation have now published a set of proper guidelines for the use of the Blender logo.

Continue Reading 'Blender logo usage guidelines' »

interAfter the exceptional results from the CGenie Survey we reported on in February, CGenie has interviewed Ton Rosendaal about his views on the survey and the future of Blender.

Continue Reading 'CGenie Survey – Followup Interview' »

frank1The results of Campbell's YoFrankie level design contest are now online. The first, second and third place entries are certainly very nice and worthy of their prizes.

Continue Reading 'YoFrankie Level Design Contest Winners!' »

Campell Barton (Ideasman42) has started a new contest in the wake of the successful release of Yo Frankie. The aim of the contest is to develop a new level for the game, and there's prizes up for grabs for those who do best!

Continue Reading 'Yo Frankie – Level Competition' »

Blender 2.5 Winter Camp

The Institute for Network Cultures has invited the core developers of Blender to Amsterdam for a 'Blender sprint'.

Winter Camp is an event, organized by the Institute of Network Cultures and will take place 3-7 March ‘09 in Amsterdam. A dozen networks (each of which has 5-15 people) have been invited to work on their specific current topics. The Winter Camp will be a mix of presentations and work spaces with an emphasis on getting things done.

Continue Reading 'Blender 2.5 Winter Camp' »

Blender 2.5 Progress!

Great news!  Ton posted an update about Blender 2.5 and it's sounding great!  (Thanks to Tim Suess for the head's up!)  Here's a little snippet of the report:

Continue Reading 'Blender 2.5 Progress!' »

Now that most/all of the Yo Frankie DVDs have arrived around the world, the whole project has been put online for free download.

Continue Reading 'Yo Frankie! – Online for Download' »

William Reynish, character animator of Big Buck Bunny, worked the past few months on a wonderful training DVD on character animation techniques.
Continue Reading 'Character Animation DVD by William Reynish' »

You can now pre-order "The Blender Gamekit 2nd Edition! Continue Reading 'Preorder "The Blender Gamekit 2nd Edition"!' »

Yep, that's right. The shiny new Apricot DVDs are ready and are now at the Blender Institute, arriving today from the printing factory.

Continue Reading 'Apricot DVDs Ready!' »

Big Buck Bunny is the winner of two awards:

- The MovieSquad Audience Award (kids of 8-12 voted in the HAFF school program)
- The HAFF Audience Award (festival visitors voted, with over 40 nominations)

Continue Reading 'Two Awards for Big Buck Bunny At The Holland Animation Film Festival' »

Daniele Carli has taken his own approach to the open source project 'Elephants Dream', by redesigning the soundtrack/sfx and posting it on his site. Its a good demonstration of yet another interesting way to use an open source film like Elephants Dream.

Continue Reading 'Elephants Dream: Alternate Soundtrack' »

Yo Frankie! Delay

According the the Yo Frankie site, the game will be delayed 1 week due to a serious bug in the game engine.

Continue Reading 'Yo Frankie! Delay' »

Yo Frankie! DVD Master Ready

Ton just announced that the Apricot DVD Master is ready and should go to the printer today:

Just a short note! DVD is done, we’re still doing some tests, and we need Campbell for final blessings, but tomorrow it will be ready to go to the DVD reproduction factory!

Printing takes 2 weeks, shipping will happen during weekend of 1-2 november, customers will then get the copy within 1 (europe) or 2 (rest of world) weeks. Exciting!

Its release time for version 2.48! This is a game engine heavy edition, with a large amount of BGE updates and new tools. There's also plenty of non-game related updates and tools to keep everyone happy.

Continue Reading '2.48 Released!' »

Ton Roosendaal of the Blender Foundation has announced this year's Blender Conference schedule. An exciting mix from "Artificial Intelligence Nodes module inside Blender for expert modeling, texturing, animating and rendering" to Advanced Blender tips and tricks with Bassam Kurdali, Andy Goralczyk, and others. It looks to be an exciting event this year.

October 24, 25 & 26




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