Blender Studio Lead Character Artist and Master Sculptor Julien Kaspar shares the process behind the creation of Sprite Fright's deceptively simple yet expressive characters in a post on the Blender Studio Blog.
In-depth article by Julien on the process of creating "simple" characters for the Sprite Fright project. Spoiler alert: it's not that simple! #b3d https://t.co/IGArk0RlwG
— Blender Studio ? (@BlenderStudio_) January 13, 2022
In the post, Julien talks about translating director Matthew Luhn's vision of a miniature, toy-like look via the in-house creation of the "Chunkification" process:
- No fragile or thin elements (Chunkify! Simplify!)
- Avoid anatomical features (Wrists, muscles, wrinkles)
- Toy-like models (Big & simple shapes, thick hair-strands)
- Large patterns to imply a small scale (Stitches & fabric)
Among other things, key shapes are established for the characters and the props, and inform any further detailing of the model.
Check out the full post for a much more in-depth overview on the link below: