Sprite Fright’s Approach to Simple Character Design

Blender Studio Lead Character Artist and Master Sculptor Julien Kaspar shares the process behind the creation of Sprite Fright’s deceptively simple yet expressive characters in a post on the Blender Studio Blog.
In-depth article by Julien on the process of creating "simple" characters for the Sprite Fright project. Spoiler alert: it's not that simple! #b3d https://t.co/IGArk0RlwG
— Blender Studio ? (@BlenderStudio_) January 13, 2022
In the post, Julien talks about translating director Matthew Luhn’s vision of a miniature, toy-like look via the in-house creation of the “Chunkification” process:
- No fragile or thin elements (Chunkify! Simplify!)
- Avoid anatomical features (Wrists, muscles, wrinkles)
- Toy-like models (Big & simple shapes, thick hair-strands)
- Large patterns to imply a small scale (Stitches & fabric)
Among other things, key shapes are established for the characters and the props, and inform any further detailing of the model.
Check out the full post for a much more in-depth overview on the link below:


