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Sprite Fright's Approach to Simple Character Design


Blender Studio Lead Character Artist and Master Sculptor Julien Kaspar shares the process behind the creation of Sprite Fright's deceptively simple yet expressive characters in a post on the Blender Studio Blog.

In the post, Julien talks about translating director Matthew Luhn's vision of a miniature, toy-like look via the in-house creation of the "Chunkification" process:

  • No fragile or thin elements (Chunkify! Simplify!)
  • Avoid anatomical features (Wrists, muscles, wrinkles)
  • Toy-like models (Big & simple shapes, thick hair-strands)
  • Large patterns to imply a small scale (Stitches & fabric)

Among other things, key shapes are established for the characters and the props, and inform any further detailing of the model.

Check out the full post for a much more in-depth overview on the link below:

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

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