Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Sprite Fright's Approach to Simple Character Design

0

Blender Studio Lead Character Artist and Master Sculptor Julien Kaspar shares the process behind the creation of Sprite Fright's deceptively simple yet expressive characters in a post on the Blender Studio Blog.

In the post, Julien talks about translating director Matthew Luhn's vision of a miniature, toy-like look via the in-house creation of the "Chunkification" process:

  • No fragile or thin elements (Chunkify! Simplify!)
  • Avoid anatomical features (Wrists, muscles, wrinkles)
  • Toy-like models (Big & simple shapes, thick hair-strands)
  • Large patterns to imply a small scale (Stitches & fabric)

Among other things, key shapes are established for the characters and the props, and inform any further detailing of the model.

Check out the full post for a much more in-depth overview on the link below:

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×