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Blender Studio Announces New Open Movie: Project Heist


The Blender Studio has just announced its latest Open Movie, Project Heist. This short film aims to challenge Blender and the creative and development teams behind it to create highly realistic characters and environments, which will be an opportunity for the development team to align Blender's toolset development with the requirements of this workflow. Some of the purporported areas to be challenged an improved include baking. EEVEE, texture paiting, and more.

Open Movies are an incredibly unique aspect of the Blender ecosystem, and a boon for both its developers and the community at large. On the one hand, the various Open Films tackle challenging areas and CG/VFX production, serving as a testbed and proving grouds for Blender's latest and greatest and not yet developed tools. On the other, the whole film-making process is extensively shared on the Blender Studio website, from the earliest sketches to the finished assets and scenes, making this an incredible learning resource for the community.

Early sketches exploring the potential look of the characters in the film

A Blender Studio membership is required to unlock all of the assets and more mentioned above, and is also a great way to support the studio's creative endeavors for the betterment of Blender and its ecosystem.

Check out Francesco Siddi's announcement post for more information on the upcoming film on the link below, and sign up for the Blender Studio to get all out of the 7 month development cycle of this upcoming beast!

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.


  1. Woo Hoo! Great news, loved Sprite Fright and the previous movies.

    Would be great if a open asset system was set up like how the Star Wars scene by scene project worked. Users "claimed" scenes and had a time period to submit the result, if the result was missing then someone else could "claim" that scene. At the end everything was combined.

    Imagine if we had a asset version of this. The community would need some guidence on colour pallete, quaility etc. And I and not thinking of main set peices but random objects that may not be in focus and may never actually make it to the final shots.

    This is what I expected when Sintel was announced.

    Heres hoping

  2. > Push Blender’s capabilities in the interactive PBR workflow, improving and developing new tools (EEVEE, texture painting, baking, etc.)

    Yes! That's what I want to hear. All three areas are areas which I live in within Blender, and could use more love.

  3. I really like the look of this. I'm kind of done with the cutey, comic style animation of 3D-animation movies, including the ones from Blender. Time for realistic characters in realistic worlds.

  4. This is fantastic news, and a great step forward for the Blender Studio (not another Pixar-style cartoon ;-). Way back in Blender history, we'd sometimes see incredibly "real" external and internal architectural renders done with BI (or Yafray) but since the introduction and huge development of Cycles, GPUs, and rendering speed, those scenes would now surely be easy to animate and form the basis of a realistic domestic/urban environment?

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