Blender's milestone 3.0 version was released a short week ago, and was accompanied by a bombastic showreel video and the heartwarming "Blender is..." community compilation. Both these videos featured some high-quality motion graphics, which surprise surprise, were made with Blender! Even better yet, the Blender Studio has just released their source files for free!
In a post on the Blender Studio Blog, Art Director and Motion Graphics afficionado Andy Goralczyk outlines the work he did for the Blender 3.0 showreel motion graphics, explaining the thought process behind illustrating the new features of Blender in the titles and transitions themselves.
The source files for the Blender 3.0 showreel and the "Blender Is..." motion graphics are now available for download at https://t.co/z8Y6wBg5Cg. Enjoy! #b3d pic.twitter.com/4UNBwc7CwG
— Blender Studio ? (@BlenderStudio_) December 10, 2021
Andy collaborated with Blender Studio's resident node wizard Simon Thommes on the "Blender is..." intro, which featured mesmerising spiral patterns born out of a geometry nodes system.
We put the source files for the 'Blender is...' intro and motion graphics for the Blender 3.0 showreel from @artificial3d online!
Here is a quick look into how I set up the spirals and shapes with a little geometry nodes system :)#b3d https://t.co/Vy1Gzuun74 pic.twitter.com/kn53vo9C4x— Simon Thommes (@simonthommes) December 10, 2021
Check out the link below to read all of Andy's insights and download the source files:
4 Comments
Wonderful.
Great stuff ! Can't wait to see more Blender-MoGraph exemples and tutorials ! Geometry nodes seams perfect to bring Blender up to what we see in Cinema 4D... but motion graphic artists need more presets and tutorials to explore what's possible !
Thanks for your articles. I just wanted to kindly ask you to calm down your elevated writing style a little bit. All those "bombastic", "heartwarming", "mesmerising" and other sugary adjectives don't add any value to the subject especially when it deals with transitory features and smaller so-called "quality of life" improvements and other no-biggies.
Hey Ilya, thanks for your comment! I do tend to err on the enthusiastic side in my writing about Blender, and I personally believe it's warranted as I am not covering a random software on a generic tech blog, but rather reporting on what I believe to be the exciting developments of an open-source project on a community website dedicated to it.
I think the "Bombastic" is warranted here at least for Cycles X, and I found the community testimonials compilation to be heartwarming indeed.
I know you are a regular around these parts, and see you commenting frequently on my posts and others, so thank you for reading the articles and your interest!