
Quarantine Zone Omega (Unity Neon Challenge Entry)
BlackhartFilms writes: This is my entry to the Unity Neon Challenge- A little slice of…
My name is Jeffrey Hepburn- I'm a filmmaker, graphic designer, 3D Artist, and programmer. I'm a Microsoft Certified Professional & Technology Associate, certified in Photoshop and Premiere Pro, and proficient in After Effects, Blender 3D, Allegorithmic's Substance Live, Audition, and Illustrator. I've been working with Blender for over 6 years, and I specialise in hard-surface modelling, PBR texturing, and the Cycles node editor.
BlackhartFilms writes: This is my entry to the Unity Neon Challenge- A little slice of…
BlackhartFilms writes: The first release candidate for 2.79 is out, and with it officially comes…
BlackhartFilms writes: In this tutorial we learn how to set up a basic cloth simulation,…
BlackhartFilms takes a hard look at the new 'Principled BSDF' PBR shader node that will…
BlackhartFilms writes: Having grown so much over the last few months as a channel, I'm…
BlackhartFilms writes: This is an issue I see in a lot of people's early animations…
BlackhartFilms writes: Did you know that you can quickly select multiple inputs all at once…
BlackhartFilms writes: The PBR Uber-Shader makes it quick easy to get photorealistic results in Cycles…
BlackhartFilms writes: Normal Maps with the Glass or Refraction Shaders in Cycles are broken; this…
BlackhartFilms writes: This is a 3 part series covering how to Model, UV Unwrap, and…