This is my entry to the Unity Neon Challenge- A little slice of a dystopian future city. It's taken me most of a month to put together, and is by far the largest scene I've ever made to date. I'm really proud of the final result!
Models made primarily with Blender, with Adobe Fuse for the characters and Quixel Megascans for the decals and garbage. Substance by Allegorithmic was used for all the texturing.
All running realtime in the Unity engine.