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Quarantine Zone Omega (Unity Neon Challenge Entry)


BlackhartFilms writes:

This is my entry to the Unity Neon Challenge- A little slice of a dystopian future city. It's taken me most of a month to put together, and is by far the largest scene I've ever made to date. I'm really proud of the final result!

Models made primarily with Blender, with Adobe Fuse for the characters and Quixel Megascans for the decals and garbage. Substance by Allegorithmic was used for all the texturing.

All running realtime in the Unity engine.

About Author

My name is Jeffrey Hepburn- I'm a filmmaker, graphic designer, 3D Artist, and programmer. I'm a Microsoft Certified Professional & Technology Associate, certified in Photoshop and Premiere Pro, and proficient in After Effects, Blender 3D, Allegorithmic's Substance Live, Audition, and Illustrator. I've been working with Blender for over 6 years, and I specialise in hard-surface modelling, PBR texturing, and the Cycles node editor.


  1. This is great, the scene is absolutely stunning. I do however think you should work more on the rhythm of your camera movement because it kind of sounds like the music is just copy-pasted on there without any thought given to it. I think it would really tie this scene together and raise it from absolutely stunning to absolutely perfect ;)

    • I don't think it's just copy-pasted there.
      However I sometimes miss real focus on something specific there. Your scene is really beautiful with lots of nicely crafted detail and I think a less "hectitc" camera movement with more focus on certain elements would improve the presentation a lot!
      I believe you could also change from your one-shot approch to a series of shots. Perhaps add a little DOF effects if showing extreme angles in order to make clear, what's foreground, middleground and background.
      Anyway: Keep it up. Looking forward to see more :)

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