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Make a Photo-Real Hydrant in Blender & Substance

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BlackhartFilms writes:

This is a 3 part series covering how to Model, UV Unwrap, and Texture a Photorealistic fire hydrant using Blender3D and Substance Painter.

This is an intermediate series, which goes over some of the lesser known tools in Blender3D, as well as the workflow considerations for hard-surface modelling and PBR texturing.

You can preview the results over here on Sketchfab:

https://skfb.ly/R8rX

About the Author

My name is Jeffrey Hepburn- I'm a filmmaker, graphic designer, 3D Artist, and programmer. I'm a Microsoft Certified Professional & Technology Associate, certified in Photoshop and Premiere Pro, and proficient in After Effects, Blender 3D, Allegorithmic's Substance Live, Audition, and Illustrator. I've been working with Blender for over 6 years, and I specialise in hard-surface modelling, PBR texturing, and the Cycles node editor.

1 Comment

  1. Looking at your fire hydrant to learn SP2. Question: Is there a way to load Matcaps into blender? I found free ones available just don't know how to include them in blender.

    Thanks

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