You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Gradient Mapping in Object Space

9

BlackhartFilms writes:

In this tutorial we learn how to set up a basic cloth simulation, how to get our wireframe in our Cycles shaders, and techniques for applying gradients in Object Space! This technique can be used for a plethora of other effects, so it's definitely worth having in your Shader-Artist toolbelt.

About Author

My name is Jeffrey Hepburn- I'm a filmmaker, graphic designer, 3D Artist, and programmer. I'm a Microsoft Certified Professional & Technology Associate, certified in Photoshop and Premiere Pro, and proficient in After Effects, Blender 3D, Allegorithmic's Substance Live, Audition, and Illustrator. I've been working with Blender for over 6 years, and I specialise in hard-surface modelling, PBR texturing, and the Cycles node editor.

9 Comments

    • It does, but you lose the granularity of control that you get with the colour ramp. In this case I could set my specific blue level independent of the other colours. And further I wanted to demonstrate this as a more general purpose effect, which can be used for masking other kinds of effects as well, for which I think the colour ramp is more suited and nuanced.

  1. Oh man, I thought at first that you had figured out how to make an actual stress map in Blender! But now that I've seen the video, I can see you are just trying to achieve the same visual look. Oh well. Maybe someday someone will make an actual stress map for us to use.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.