
2 Tips for creating better 3D environments
Rico Cilliers writes: In this video I want to talk about two very common pitfalls…
My name is Rico Cilliers, and I live in Pretoria, South Africa. I've been doing cg art and design for around 8 years now, I'm completely self taught in almost all areas of digital art... from 2D painting and design to sculpting, modelling/texturing and animation, but I specialize in modelling and texturing (high or low-poly asset creation), and character design & modelling.
Rico Cilliers writes: In this video I want to talk about two very common pitfalls…
Rico Cilliers writes: I use this way to assign my often used brushes in Zbrush…
Rico Cilliers writes: Just a very quick video that shows how to upload your own…
Rico Cilliers writes: In this video I show how to create a curly hairstyle in…
Rico Cilliers writes: The principled hair bsdf shader does not work in Eevee right now,…
Rico Cilliers writes: Quite a few people have asked about this, here's a video that…
Rico Cilliers writes: In this video I show a simple way of baking thickness maps…
Rico Cilliers writes: Hi Guys, this is my latest render, which I've been working on…
Rico Cilliers writes: Pratik Solanki (aka Draguu) once told me: "when you build shaders, keep…
Rico Cilliers writes: I made a video going over a straightforward way to create 3D…