Rico Cilliers writes:
this is my latest render, which I've been working on for several months in my free time.
I used several applications for this, including Blender, Zbrush, SubstancePainter, MarvelousDesigner and Photoshop.
I used Blender to do most of the modeling, retopology, UVs work, and also the hair, plants, background, mist effects and so on. Texturing was done in SubstancePainter and Photoshop. I used Zbrush to block out the base character, and to tweak some of the clothing. Marvelous Designer was used for the white shirt. I used Photoshop for compositing.
I also used a cool addon created by Rich Colburn, which allowed me to simulate clothing in the Blender viewport, with functionality and features similar to Marvelous Designer. Check it out here.