http://www.youtube.com/watch?feature=player_embedded&v=_nvtdute14k
An 'experiment' by Tom Walks (see also his other work: Tornadoes’, The rise of Atlantis, Sad Future, Game Engine Destruction).
Tom writes:
Some people told me I always destroy stuff in my videos, so I want to build a zeppelin to prove them it's wrong. Also, there are some exemples using the Demolition feature from KaiKostack. For now this is just testing, none of this is the actual scene I have in mind. I want something much more detailed and dynamic, cycles, hell fire etc.
11 Comments
Really cool stuff. I'm always in for some CG destruction :)
nicely done, I feel the smoke and fire seems a bit fast, but nice destruction work... I like it :)
"Some people told me I always destroy stuff in my videos, so I want to build a zeppelin to prove them it’s wrong."
logic fail. :P
Anyway, it's cool, the fire seems kind of low res though.
I agree with James Jackaman fire is burning too fast and zeppelin is falling too fast as well but its good try and well done
Anybody get hurt?
If you compare this to the Hindenburg. The skin of the Hindenburg was burned up completely in about 20 seconds. I am not sure how you would do that in Blender. How you go from unburned to burning to nothing but steel girders in Blender?
wow well done! great tests!
nicely done, i kinda saw the skin of the ship doing some elastic sorta stuff
Needs some more realism (difficult in Blender) and AO Passes. The cloth sim has a lot of jitter.
Here a 3DSMax Version:
http://www.youtube.com/watch?v=nD8ko94NjZ4
we need faster smoke engine - it's obviously
this vid. is cool but fire looks fluffy... I suppose that sim. quality wasn't over 150.
I'd be super interested to know how you accomplished it in Cycles.