You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

The rise of Atlantis


A series of 'test scenes' by Tom Walks. (I know, it's just not fair).

Tom writes:

Not linked to any actual project. At first I only wanted to test the car animation using Philippe Roubal's awesome auto drive tutorial on But then again I can't stop myself from doing a full video with hurricanes and giant light rays from outerspace reviving Atlantis ಠ_ಠ

So I used it to test ideas, effects, wind, underwater, etc.. see how it looks in action, and make it look like an epic teaser.

Ocean Sim modifier did the waves scene.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. love the idea, if you want to make it more high-end you could have done the scenes and renders a little bit more detailed ( i.e. creating nice advanced lensflares instead of the basic glare) but i guess thats not your point... :-)

  2. This is pretty flippin awesome for a test scene. Very impressive. Like Fabian said, you could bump up the render and detail and maybe a little more fluid movement in the car (feels stiff) and you'd probably have yourself a really great piece to show off to potential game and film employers. 

    Again, great work!

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.