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Destruction simulation in Blender Game Engine

30

The YouTube user TomWalks uploaded a amazing video featuring several different examples of destruction simulation within the BGE .



On the description he says:

I spent the last two week searching ways to break things in Blender, or to give an effect of. Here is what I managed to do with the Blender Game Engine and the Logic Editor. For now. The Blendercookie.com tutorial on "how to create a simple game" gave me the idea, like relations between objects.

Everything was made in Blender 2.57.

30 Comments

  1. Wow - this is pretty slick! I'm impressed! Always new stuff around here to spark the imagination and get the creative juices flowing!

    Now .. if I could only do the cool stuff other people are doing :D

  2. Mindboggling! Especially the combination of the lighting effects, bump mapping and physics on some of the shots.

  3. Boy, destruction has never been so beautiful. Nice demostration! I think pretty soon, Blender will have an advanced dynamics solver capable of some RealFlow and PullDownIt features.

  4. Animaticoide3452 on

    You got my vote with your "Really Healthy" you were very clever on how to detour the audience to the laugh !
    Your tutorial is very good, and the simulations are very realistic. Congratulations on doing this work and showing it to us.

  5. Great! Loved the soundtrack btw! Soft music with DESTRUCTION. Added a comic background in my opinion XD

    @Danni Coy:

    I think it's all Realtime. My bet is that Tom faked oversampling using nodes (aberration filter +/or blur). Not sure about the liquid simulation... There is already some guys doing it in realtime but he says it's 2.57 so... :?

  6. Would love to just get my hands on the blend files to play around with, but tutorials are great too, but time consuming.

  7. Amazing demo ! Great work with the milk, and I loved the rotating saw cutting the house !

    I hope that suzanne was not at home ! As she seem to be the usual victim of "dangerous" Blender experiments !o)

  8. You have too do a tutorial when you post such awesome work. What's the deal with that. Now I have to spend 3 weeks figuring out how you did it. :)

  9. Great tests!
    And now get to the real thing and try to recreate the destruction of the Barad Dûr from Peter Jackson's The Lord of the Ring - The Return of the King.

    On a side note: Did I spot some lens distortion and chromatic aberration? And if so: why do so many (because i've seen it more often) 3D artists try to fake mistakes that real life photographers try to avoid?

  10. @JeroenM: Perhaps because it looks more life like, or more interesting/ less flat/ less like a sterile PC render?

  11. bravo pour un premier tuto!tu m as appris des trucs super interressents d'autant que j en aurais sans doute besoin(je réalise un jeu blender).merci encore.vivement le prochain!bonne continuation

  12. just what I was looking for, wicked stuff man, chur bro. I am doing an Andrew Kramer tut 4 after effects which involves a road being hit by a meteor and smashing a crater into it, he uses 3d max for the flying debris effect, and for ages I have been trying to figure a way to do it in Blender (now 2.58), I now have the general idea as to how this could be achieved, thanks buddy

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