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Zeppelin Crash

11

http://www.youtube.com/watch?feature=player_embedded&v=_nvtdute14k

An 'experiment' by Tom Walks (see also his other work: Tornadoes’, The rise of Atlantis, Sad Future, Game Engine Destruction).

Tom writes:

Some people told me I always destroy stuff in my videos, so I want to build a zeppelin to prove them it's wrong. Also, there are some exemples using the Demolition feature from KaiKostack. For now this is just testing, none of this is the actual scene I have in mind. I want something much more detailed and dynamic, cycles, hell fire etc.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

11 Comments

  1. James Jackaman on

    nicely done, I feel the smoke and fire seems a bit fast, but nice destruction work... I like it :)

  2. "Some people told me I always destroy stuff in my videos, so I want to build a zeppelin to prove them it’s wrong."

    logic fail. :P

    Anyway, it's cool, the fire seems kind of low res though.

  3. I agree with James Jackaman fire is burning too fast and zeppelin is falling too fast as well but its good try and well done

  4. If you compare this to the Hindenburg.  The skin of the Hindenburg was burned up completely in about 20 seconds.  I am not sure how you would do that in Blender.  How you go from unburned to burning to nothing but steel girders in Blender?

  5. Kirill Poltavets on

    we need faster smoke engine - it's obviously
    this vid. is cool but fire looks fluffy... I suppose that sim. quality wasn't over 150.

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