You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

CryEngine 3


Export your Blender models to the CryEngine 3 game engine. writes:

In today's news post we will be covering a very useful release by community member angjminer, the CryBlend modification for Blender. This handy tool lets you export projects created in Blender for use with CryEngine 3. Best of all, both Blender and the exporter are free! For those of you that don't know, Blender is an open source equivalent to Max and/or Maya and the CryBlend application could be seen as the equivalent to the Max CryExporter.


About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Luciano A. Muñoz Sessarego on

    awesome, i got a job in a game for 4 months as of february, i already got them convinced to work in blender.

  2. hah fantastic! I don't use the CryEngine at all - it's either Unity of UDK ... but it's great to see more industry 'standard' people recognizing Blender as an equivalent to the big wigs. There is a way to go before they really get that status, but they're getting there by leaps and bounds!

  3. Doe's it export bones/animation etc. If not, it's not near equivalent to Max CryExpoter (it has tons of features -> and there is lot to do. But yeah, its very good news!

  4. kind of a lot of fucking about for a static mesh... UDK/unity works fine with blender just need skeletal meshes with rigs working in UDK and i'll be happy, cryengine is pretty poor in terms of workflow anyway.

    I appreciate what he's doing though.

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.