Campbell is working on drawing colored wireframes in the 3D view. His work is available as a patch right now, so you can compile your own Blender and test it.
Continue reading Blender 2.70a was silently released two days ago (download it here), but the changelog is not yet available. Blender 2.71 is starting to look good! Check the updates in today’s Developers Notes.
Continue reading My personal favorite this week: Tamito Kajiyama starts working for the Blender Development Fund on Freestyle development!
Continue reading It looks like we’ll get a Blender 2.70a bug fix release, and there’s a hard to catch issue with sculpting on OS X.
Continue reading VIDEO
Plasmesolutions is sharing the latest development features with us in their weekly Developer Sneak Peek series.
Continue reading It looks like we’ll see a 2.70a release in a few weeks as serious bug reports are only starting to come in after the release. Also, what I think could be a major step for the compositor: the code will be cleaned up, making it much easier for developers to add new compositing nodes.
After two release candidates, the Blender Foundation has now released Blender 2.70. What is your favorite part of this update?
Links RenderStreet interviewed Andrei Izrantcev, who was recently hired by Chaos Group to further developer V-Ray for Blender.
Continue reading Blender 2.70 is wrapping up this week, you can expect ‘final’ builds to start appearing after Wednesday.
The Blender developers have quietly released an updated release candidate for 2.70 yesterday! You can
download it now. As always: if you find bugs, please report them to our bug tracker.
Read on the the bugfixes in this release.