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Blender quick tips — 1. The Bend tool

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Blender is stuffed with useful tools and functions, which are sometimes hidden beneath the surface. BlenderNation covers them in a series of clear, short tips.

The Bend tool

Slightly hidden inside Edit Mode is a very useful tool to bend your object or a part of it.

The procedure is simple:

  1. Enter Edit Mode.
  2. Place your 3D cursor at the desired bend pivot position (select vertices and press Shift + S to move the cursor to the selection). The 3D cursor functions as the bend’s pivot point.
  3. Select the vertices you’d like to bend. You can also just select all vertices.
  4. Place the pointer at the outer end of the vertices you’d like to bend (usually just outside a mesh).

bend start

💡 Warp works in screen space, so it's recommended to switch to an orthographic view like the front view.

Press Shift + W to activate the Bend tool, and move your pointer to guide the bending.

bend one way

💡 Hold Alt to make the bend affect the other side of the 3D cursor as well, mirroring the bend effect on both sides of the 3D cursor. Vertices need to be selected in that area too.

bend it both ways

💡 When you've selected multiple objects, you can use the Bend tool in multi-object Edit Mode as well.

bend multiple objects

Happy Blending!

About Author

Metin Seven

Dutch freelance illustrator, animator, 3D modeler | BlenderNation and CG Cookie author | Blender Artists and Blender Devtalk forum moderator | Former news cartoonist, TV series animator, 16-bit game designer and magazine editor

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