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Make Realistic Pokemon using Blender - Sculpting

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Jamie writes:

G'day Blenderheads,
New sculpting tutorial up - this one on sculpting realistic Pokemon using Blender. The Pokemon in question this lesson is Wartortle and we'll be covering everything from where to get the Pokemon game models to retopology and sculpting fine level details using the Multires modifer.

About the Author

Jamie Dunbar

Jamie Dunbar is the founder of Dragonboots Studios - a 3D animation company based in Australia. They predominantly work with the Texas Children's Hospital in America, creating educational animations to teach children about heart disease procedures. Jamie has over 10 years of character design experience. He converted to Blender over three years ago and Dragonboots Studios now uses a combination of Maya and Blender.

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