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Our friends at Animation Mentor are hosting two events in November with acclaimed Disney animator Eric Goldberg.
Eric Goldberg and Animation Mentor CEO and cofounder Bobby Beck will discussing Goldberg’s book Character Animation Crash Course! at a free webinar on Nov. 17, 2009. With Hollywood credits ranging from Looney Tunes, Fantasia/2000, Aladdin, Pocahontas and Walt Disney Animation Studio's upcoming 2D feature The Princess and the Frog, Goldberg will offer insight into how to bring animated characters to life.
Continue Reading 'Webinar with Disney Studio's Eric Goldberg Today 11-17-09' »
OMEGA STOP MOTION PROJECT – TEASER TRAILER from Andy Goralczyk on Vimeo.
Andy's training DVD "Creature Factory"
- GE logic editor design proposal was reviewed good so far, Benoit now checks on implementation side of design.
- the iTaSC project now has a final end-user design details wiki page.
Continue Reading 'Developer Meeting Notes (Blender 2.5 Report) 11-08-09' »
"From out of the Deep…" conjures up images of all types of sea creatures, from the simple to the beautifully exotic. Dancing beams of light bouncing off of underwater life and hypnotic light patterns shimmering on the sea floor.
Continue Reading 'Blender Art Magazine "From Out of the Deep. . ."' »
Previous week report, from Blender Conference meeting
- Blender 2.5 "beta 0" naming still has some pro/contra discussions… in some aspects it's more like an alpha. Everyone agrees it has to be communicated as a test build when released
Continue Reading 'Developer Meeting Notes (Blender 2.5 Report)' »
"Trickle Project" is a project created by Spark D.E., an Italian company that takes care about open source software philosophy and its spreading. Francesco Paglia and Lorenzo Pierfederici, the two guys who launched Trickle Project, have been invited to participate at Blender Conference 2009 to show what Trickle Project is and the philosophy that stands inside it.
Hi I've spent the past few months working with RPN interactive on an iPhone game, using Blender heavily in our pipeline for 3D assets and animations. All the 3D assets for the game and many animations for 2D elements were done with Blender, and other open source software (GIMP and Inkscape) were used for the 2D assets. You can take a look at my blog post on using blender to make the game. – Ben Simonds
Continue Reading 'iRis AG – iPhone Game made with Blender' »
"I'm releasing a high poly model of a stylized girl (Juna) under a creative commons Attribution-Noncommercial-Share Alike 3.0 license for educational purposes."
Continue Reading 'High Poly Girl Released Under CC License' »
Ton happily reports the Durian team fully uses 2.5 trunk now! It goes sometimes with pains… but reports have been greatly tackled by Campbell and Brecht
Continue Reading 'Bringing back 2.4x Stuff in Blender 2.5' »
Eich News Online has released the result of their first international contest. This release includes works completed in various CG software programs of which two where done in Blender (plus other software) and involved artists from thirteen countries . This is a free download at 107 Megs and consists of thirty works in the Adobe PDF format. It is full of stunning pictures, wire frames and texture breakdowns that you can study in addition to being nice artwork to have in your library.
Continue Reading 'Buscando La Chica CG – Looking for the CG girl' »
ekakiya wrote: I recently made short PV animation for the Japanese song "sakura". It's done with a combination of 2D and 3D.
Chile: We're making a parallel Blender Conference here in Chile the 23rd of October. It is a one day conference and is part of a bigger event called Encuentro Linux, so we're actually making a pretty big event. The Blender Conference is one of the activities of five, from the Universities organizing the event for the 23rd.
Archive for Tim Formica [Room335].
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