Fresh Blender News, Every Day
12 Comments
Published by Eugene (etr9j) on
October 11th, 2006 in 3D News, Contests
We've recently reported on the The Webcut Internet Film Fest that will begin on October 12th, 2006. Since the post, we've found out that three Blender films have made the cut and will be presented.
26 Comments
Published by Eugene (etr9j) on
September 24th, 2006 in Professional Services
Blender has long been a loose confederation of artists, programmers, and hobbyists. And with Blender becoming more and more powerful, people, schools, and studios are beginning to have the need and desire to use Blender in their organizations. However, there is often a great hurdle that must be overcome with Blender: Learning how to use it.
13 Comments
Published by Eugene (etr9j) on
September 21st, 2006 in Documentation, Tutorials
We continue the journey through the Blender Summer of Documentation with the Introduction to Materials by material master Colin Litster.
Earlier this month, David Revoy (DeeVad) posted about his short animation "Little Fairy" that he made using Blender. It's certainly nicely done, especially "with a knowledge of 3d coming only from internet tutorials and forums; all of this during the freetime out of my job…"
22 Comments
Published by Eugene (etr9j) on
September 19th, 2006 in Tutorials
The common trait of software is the need to compile source code to build the applications that we all use. Normally, we are stuck with whatever build a company wants us to use. But in the case of open source software, you the user can compile and build your own with any option your heart desires. Blender is of course no exception. For example, want to optimize your build to take advantage of certain CPU instructions? Want to add a patch that hasn’t made it into the CVS? Then your dream build can become a reality!
9 Comments
Published by Eugene (etr9j) on
September 17th, 2006 in Documentation, Tutorials
Today, We continue our look at the Blender Summer of Documentation with Felipe Bergamin Boralli's work on an Introduction to Physical Simulation.
Continue Reading 'BSoD: Introduction To Physical Simulation' »
28 Comments
Published by Eugene (etr9j) on
September 14th, 2006 in Documentation, Tutorials
We've already seen the results of the Blender Summer of Documentation with the Game Engine, now it's time to have a look at Ryan Dale's phenomenal Introduction to Character Animation project.
Continue Reading 'BSoD: Introduction To Character Animation' »
11 Comments
Published by Eugene (etr9j) on
September 12th, 2006 in Documentation, Tutorials
You might recall the Blender Summer of Documentation that was initiated a few months back to create comprehensive documentation of various aspects of Blender. It's about time we start taking a look at them, starting with Mal's Game Engine documentation.
10 Comments
Published by Eugene (etr9j) on
September 9th, 2006 in Tutorials
After our post about Radiance's latest work, you might be looking at Indigo and wondering how to use it with Blender. Look no further! Radiance has posted an excellent (and extensive) tutorial on using Indigo with Blender.
5 Comments
Published by Eugene (etr9j) on
September 7th, 2006 in Art
While visiting BlenderArtists you might have come across this wonderful image by radiance in the Final Projects section. From the post:
My latest architectural project, modelled in blender 2.42 and rendered with Indigo 0.6test1. Everything from and including the first floor up is a render (including the physical sky…
Amazing work radiance!
29 Comments
Published by Eugene (etr9j) on
September 6th, 2006 in Development
Daniel Salazar (ZanQdo) of GraphicAll has posted a sweet Windows build of the latest CVS. You have to check this out.
*Please note that builds from the CVS are not considered final builds and should be used for feature testing only.
Continue Reading 'Modifier/Paint/UV Features In Latest CVS Build' »
4 Comments
Published by Eugene (etr9j) on
September 5th, 2006 in Tutorials
James Davis pointed us to a tutorial by Ben Discoe from the Virtual Terrain Project (VTP) on creating models for VTP and Open Scene Graph (OSG) using Blender.
Continue Reading 'Tutorial: Creating Models For VTP And OSG Using Blender' »
the_nr posted about a neat effect he came up with to simulate an x-ray scan. It involves a blend texture mapped to an animated empty and great use of the compositing nodes. You can see the main post the describes how it was done here, and the video of the effect (XviD) here (remember to right click and save as). Nice one the_nr!
Archive for Eugene (etr9j).
Just a guy really into 3D, especially where Blender is concerned.
Longer entries are truncated. Click the headline of an entry to read it in its entirety.