Archive for December, 2008



Alexander Fox created this 30-second Public Service Announcement  in Blender for an international non-profit organization.
"I tried to make it look more like a commercial for a video game than a non-profit, and I feel that it was successful in that regard. This was my first real Blender project, so I tried to keep it simple but effective. Enjoy!"

Continue Reading '30-second Public Service Announcement' »

Animation: Freddy's World

Fabien Weibel has published his animation 'Freddy's World'. A stunning production which I totally enjoyed. Cool job!

Continue Reading 'Animation: Freddy's World' »

Andy Goralczyk has posted an interesting new video on his blog. The video is a timelapse of his progress entering into the Blending life contest currently being held over on Blenderartists.org, something worth checking out.

Continue Reading 'Blending Life Timelapse – Andy Goralczyk' »

Now that most/all of the Yo Frankie DVDs have arrived around the world, the whole project has been put online for free download.

Continue Reading 'Yo Frankie! – Online for Download' »

Report: First Filipino Blender Meetup

Reynante M. Martinez reports in on the Blender meeting in the Phillipines. It looks live everybody had a great time, except for the girl in picture #9 ;-)

Continue Reading 'Report: First Filipino Blender Meetup' »

William Reynish, character animator of Big Buck Bunny, worked the past few months on a wonderful training DVD on character animation techniques.
Continue Reading 'Character Animation DVD by William Reynish' »

Blender used by Sony and Sun

Two somewhat related news items today: Sun uses Big Buck Bunny material to demonstrate their JavaFX Media Component For Streaming Video and Sony promotes its blu-ray authoring 'on-Q Create' software for Java with Elephants Dream footage. Sun properly credits BBB, while Sony violates the Creative Commons license by not crediting (although I can't be 100% sure – after trying to start java for 1 minute, my browser crashed. Anyone interested in my opinion on Java? ;-)

Recently a seminar was held in Nizhny Novgorod, Russia.  Go ahead and read the report from Gumanoed!

Continue Reading 'Report on Blender seminar in Nizhny Novgorod, Russia' »

With the new GLSL features in the Blender Game Engine we're starting to see some handy little tutorials popping up. Heres one about normal mapping, written by Lancer on Blenderartists.org

Continue Reading 'Simple Normal Mapping Tutorial' »

Riste Sekuloski has released his Einstein Dwarf rig and model, free for download.

Continue Reading 'EinsteinDwarf Free Rig' »

Article submitted by Teachers Kleber and Paulo. To carry on with the idea of using Blender in the educational area, we have given the first and important step applying activities for students between the 2nd and 4th grades (Elementary School).

Continue Reading 'The use of Blender in education' »

Blender For DummiesIt's been quite some time since the last article that I wrote here. I have a good reason, though! Recently, I completed writing Blender For Dummies, and it's currently available for a discounted pre-order on Amazon.

Continue Reading '"Blender For Dummies" Available for Pre-order' »

Andrzej Ambroż [Jendrzych] has been working on a new icon set for Blender for two years. It has now been accepted for Blender 2.5!

Continue Reading 'Jendrzych's icons officially in Blender 2.5' »

AniSculpt – Maya connection

A new video about Maya to Blender connection by Daniel Martinez Lara,  Pepeland shows how you can import your animation from Maya to Blender, apply AniSculpt, and then  export the results back to Maya.

Continue Reading 'AniSculpt – Maya connection' »

Panzi wrote two texture nodes that were recently committed to the Blender svn repository. He demonstrates their use by creating procedural terrains. Nifty stuff.

Continue Reading 'Creating terrains with texture nodes and displace modifier' »

La 3D libre avec Blender

The book is between a Blender-guide and a tutorials book. It aims at beginners, but as it is fully compliant to Blender 2.46, all the latest and hot topics of Blender are reviewed and explained, including the nodes, the softbodies, the fluid simulation etc. Obviously, the book is divided into chapters, reviewing almost everything (except the Game Engine and Python Scripting): the installations (for Win, Linux and Mac Os X) of Blender/Python/Yafray, the GUI and first steps in Blender, a first beginner's project, a whole chapter on modeling, another one on lighting (including radiosity), a full length one on shading (materials, textures, material nodes editor), another on the basis of animation (animation along curves, working with IPO, Action Editor, particles animated/static, animating with Modifiers…), another one on advanced animations (softbodies, rigid bodies, fluid sim, animating with skeletons, NLA editor…), another one on rendering (Render layers, Composite node editor…). In the appendices,you can read an explanation of the bundled python scripts, a list of material indice, and much more.

Tutorial: Retopology tools with Blender

Jonathan Williamson has published a tutorial on Blender's retopo tool on Blender.

From the Blender wiki: "Retopo (remake topology) is a tool for remaking the topology of a mesh. It's the opposite of the sculpting tools: instead of reshaping the model but leaving the topology the same, it reforms the topology, but maintains the same shape as the original model. You will not change the geometry of the original mesh in any way, you will be creating a new mesh that is projected upon an existing mesh."

Continue Reading 'Tutorial: Retopology tools with Blender' »

Samuli Jomppanen

I have worked for some advertising companies as freelancer with Blender, which i have been using for some years now. So far I have made some animations (lenghts of 10 – 30 seconds) and still images to be used in advertisement campaigns in various medias (from Internet to Broadcast). I also have done numerous tiny special jobs for small, film student based films. Things like logos and Visual FX. I am looking for short term/small projects for now (preferably in Finland).

Links




About

You are currently browsing the BlenderNation weblog archives for December, 2008.

Longer entries are truncated. Click the headline of an entry to read it in its entirety.