You're blocking ads, which pay for BlenderNation. Read about other ways to support us.


  1. oh man fantastic! when i was first learning blender lsystem really helped me with trees when i was new, it was like magic =)

    Though the examples arn't produced by an amazing artist they give a run down to all the different sliders which i think is a great addition to learning the system.

    Years ago I was able to create great stuff and I've played with it just a few minutes as i post this and I'm starting to get some very great results.

    As Sago pointed out different plugins for different styles and needs =)

    Thanks heaps Fmurr for the update!


  2. hi,
    If you have a look here:
    you will find the latest l-system build.
    L-System v3.3.15 the "Forest Build"
    It has a new interface & cool feature set. (many new features)
    Although this is a testing version of the script, it is very polished.
    The updates include:
    Edit multiple tree configs at once
    Tabbed configuration sections
    Placement options, including:
    place a cursor, grid, selected object
    regenerate option (so the script works like it used to and regenerates the last object)
    Matching rot/scale options when placed at 'marker' object location
    place multiple trees at once from single or multiple configurations (the forest)

    The welcome tutorial by Fmurr is still applicable & very useful.
    thanks to aeonsien from
    for the script updates.

  3. Nice work. Most impressive implementation of L-System. You'd be surprised how realistic you'll be able to get with a bit more time and patience, but again, it is down to how you want the look and feel to be I guess.

  4. I always thought that the L-system was now absolute due to the tree from curves script?

    I never had much luck with the L-system back in it's early days. But I probably didn't understand it well enough.

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.