
Open Source game engine Xenko 3.1 ships
Former commercial 2D and 3D game engine gets its first update as an open-source app.
I've been writing about Blender since the mid-2000s when, as editor of 3D World magazine, I commissioned a series of on-set diaries from the Blender Foundation's first open movie. Since then, I've worked with ArtStation and Gnomon, ‘development edited’ books for Focal Press and Design Studio Press, and am currently editor of industry news website CG Channel.
Former commercial 2D and 3D game engine gets its first update as an open-source app.
Paint PBR texture maps via a Substance Painter-like workflow with this slick new tool.
The $120,000/year pledged by the GPU developer will fund Vulkan support in Blender.
Hotly tipped Swedish game studio to pay €30,000/year toward Blender development.
Neat new app authors PBR texture maps via a Substance Designer-like nodal workflow.
Check out the new features in the leading open-source game engine.
Veteran physically based open-source renderer now supports Blender 2.80.
Check out the work done for GSoC this year: from updates to the Outliner to…
Check out the new features in the Blender plugin for the open-source renderer.
With the feature list for the next stable version of Blender now locked, we investigate…