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How to properly import models & textures into Unity from Blender

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In this short tutorial by Joshua Ader, you will learn how to properly import Blender models, materials, and textures into Unity, while also learning how to fix the material / shader editor when importing roughness, gloss, normal, and metallic texture maps.

This method works as of 2024 and can be completed whether you are using to Unity 3D Core original built-in shaders pipeline or the HDRP pipeline, as both have access to Unity's Autodesk Interactive shader property, allowing proper results and control when using the different texture maps that Unity's default shader fails when trying to achieve the same result.

About the Author

Joshua Ader

I'm a 3D Artist at TooEazyCG.com

1 Comment

  1. Hello Joshua,
    Your tutorial looked hopeful after searching online for a solution for my ongoing struggle to bringing in a simple UV sphere with a watery texture made in Blender to be imported into Unity, I was disappointed that it's assumed that textures, normal and height maps and the like would be need to be already made before it is possible to connect the imported mesh with those pieces. I am aware that they are needed and was also hoping I might find guides or other external resources somewhere to get up to speed before proceeding what is being shown here. At the moment I have continuously struggled to find reliable workflows that's not overly outdated and does not cut out any required processes, if applicable. I followed the steps with the FBX export part and I only got the HDRI that was inside of the blend file in a separate "texture" folder that was not the actual Material texture that was created in the Shading tab and that's what I really wanted above all. In Unity, I have just a plain white sphere and it's not useful to me as is. It's a nightmare with UV mapping and Baking with Diffuse type for only the color contributions. My resulting bakes or rendered images are either blackened or unusable as previewed and I have not found a reliable solution yet. I like making 3D models and textures as a budding hobbyist to have fun creating in Blender but it is exhausting when it comes time to export something I want to put in somewhere else like in Unity.

    I vented here, I know and sorry about that. In short, I did not find what I was looking for here, thanks for sharing with the community. This is more geared towards those who know how to make the extra pieces aside from just the mesh in Blender before being brought inside Unity. My search continues...

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