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Tutorial: Creating a Realistic Unshaded Low Poly Portrait


Learn how Panimala created this gorgeous portrait in Blender.

My technique is pretty primitive as I have (yet) very little interest in some of the meatier aspects of 3D modeling (normals, diffuse- and specular maps, highly detailed models, etc). This is quickly apparent after a look on my profile. I do however still have great interest in 3D creation, particularly humans and female portraits, so I decided to document my process for a portrait here. Hopefully it will be of help or of interest for someone.

My favorite aspect of low poly portraits (or characters in general) is that every vertex carry a lot more information than on a high poly model. For example, to create a more prominent chin on a character, you only have to move a handful of vertices. Making every vertex count on a model is something that appeals to me.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


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