A cool little demo using the Tomato tracker, Smoke and the game engine's physics.
realitivity writes:
Blender 2.6.0 r41113
Tomato + BGE + Smoke - no sound effects
notes:
- visibility property of objects in BGE can not be recorded to keyframes
- used local object rotation instead as driver to control the render visibility of the pieces, this way the original ground video is visible until the pieces on it start to break off
- in 'Record Animation' mode, simulation fails to start on a scene that contains objects with Action Actuators
- interesting discovery... when adjusting the physics properties of the pieces, they can be rejoined, values adjusted in physics panel, separated again to loose parts without loosing the Logic Bricks of each piece :-)
14 Comments
I would love to see a full breakdown on how this is done.
Very, very nice. Need time to play with that tracker.
Ditto on Jonathan's comment. A breakdown would be most helpful.
Nice!!! I want to see a breakdown too :D
Really awesome!
Really excellent! Hats off!!!
Now .. a giant sandworm needs to pop out with Fremen warriors shouting "Muad'Dib!!" and blasting around with their weirding ways.
Or, I can just say that looks really good and great work? Yeah let's go with that.
Underground water stream, washed soft rocks, under asphalt.
Yes! Tutes, please!
For all you people wanting tutorials this might help you get started: http://videocopilot.net/tutorials/3d_crater_p1/ Andrew Kramer
doesn't use Blender but I am sure many of the techniques could be adapted by some of you smart people ;)
as usual... blender awesomeness
oh yes great stuff here I watched it like ten times , very n i c e :)
wow.... blender is so amazing...
Nice effect.