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Crumble!

14

A cool little demo using the Tomato tracker, Smoke and the game engine's physics.

realitivity writes:

Blender 2.6.0 r41113

Tomato + BGE + Smoke - no sound effects

notes:

  • visibility property of objects in BGE can not be recorded to keyframes
  • used local object rotation instead as driver to control the render visibility of the pieces, this way the original ground video is visible until the pieces on it start to break off
  • in 'Record Animation' mode, simulation fails to start on a scene that contains objects with Action Actuators
  • interesting discovery... when adjusting the physics properties of the pieces, they can be rejoined, values adjusted in physics panel, separated again to loose parts without loosing the Logic Bricks of each piece :-)

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

14 Comments

  1. Now .. a giant sandworm needs to pop out with Fremen warriors shouting "Muad'Dib!!" and blasting around with their weirding ways.

    Or, I can just say that looks really good and great work? Yeah let's go with that.

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