Will Blender 2.56 arrive later this week?
Ton Roosendaal writes:
Hi all,
Blender 2.56-beta
- All seems to be ready for a new beta test build, more stable than ever!
- Proposal is to call for a release AHOY on wednesday - euro time. We then can prepare for the release on thursday or friday.
- Yes, we need urgent update on regression test files, is on Ton's todo!
- Splash: a bit late for a contest, we can pick one last cool shot from Sintel! For next release we can announce a contest again. Need to revise or reconfirm how to define contests and judging well.
- Roadmap: after 2.56 more efforts will go to the pending 2.5 todos. And then in 1-2 months maybe a first real almost-finished-no-beta :)
Other projects, branches
- Janne Karhu: he approved on Stephen Whitehorn "viscoelastic fluid particle springs" code, is almost ready for merge to trunk. Not real "new", but completes functionality for fluid particle system. Will be submitted after 2.56.
36 Comments
Yay viscoelastic particles :D
Wow! 2.56 in a few days!!! Thank you for your hard work everybody!
Very nice!
:D Just started using blender and am having fun! And, does anyone know where to find that tree script for making branges and leaves (in 2.55)?
good news but when we can see the stable version ?
Cool news, already a 6 in the release number, eh!
Thanks so much for the hard work even during holiday period :-)
That's great! I'm making my first commercial in blender 2.55 and it seems to be very very powerful, but crashes very often. Even more often than 3dsmax. Impatiently waiting for an update!
You're certainly hard working guys. Its much appreciated! Thanks.
Well,that is good news!
A gift again, after December 25...
BRAVO for all the team
Awesome news! =D
So, SpaceNavigator support yet, or is this still unusable?
@Jesse
I don't think it's been ported yet. I really would like to have it too...
when stable ver. on intel graphics cards
Heh. We only have space for 3 more beta's in the numbering system after 2.56. Go stability team! GO! :P
heh, actually we can have more, there is no rule to stick with two decimals, but I hope it won't be needed.
Anyone else notice how the pre-built binaries for Blender 2.5x always crash a LOT, but when you compile it yourself, it's rock solid? This includes the GraphicAll builds, they're MUCH more stable than the official release...
@Tynach: Rock solid compiling on your side.
Now Blender fly like a rocket! :)) After all fixes now and then after implementing Nodes (in physics and some other parts - I don't know!), new shader system, motion tracker, SPH fluid meshing and more render features.... Blender will be beating almost all well-known commercial 3d programs!
It's really unpredictable to know about other cool features we'll get - because coder's "Eureka!" is unpredictable too :)
Fingers crossed! :)
Newcomers - attract more people and take an action at least on bug tracking!
Oh, I'm so looking forward to playing with particles with viscoelasticity!
Will they ever have a precompiled version for redhat or Centos 5
thanks everybody for you amazing works?
Hi. Blender Institute it`s a machine of developing 3d platform for artists, not even the big companies like autodesk don`t have that initiative to take the best users and putet in there projects. Maybe in the future we see big productions, in video and games industry, wearing the mark of Blender (this is not too far away). I see the work of everyone involved in this project for a long time and i THANK U EVERY ONE for this great machine called Blender.I use blender every day at the office and at home and it`s a great filing when u start to talk about the Bender to others 3d users who working with others platforms. KEEP THE HEADS UP GUYS, U ARE THE HEROES OF EVERY DAY.
Thanks a lot to developers great going guys i really appreciate your cool work for artists.
Thanks once again and keep it up.
Thank you developers.
never underestimate the power of blender developers! ;-)
Thanks alot devs! Can't wait to see the new release *drool*
All open MY chrismas present on thur. Thanks blender
I have a question about each new Silo release. I downloaded 2.49 when it came out, then 2.5, then 2.53. and 2.55. But should I be deleting each previous versions or is there essential root code stuff that the following versions build upon?
So that's the question. Do I have to delete previous versions of Blender when I download a "Newer" release?
So, it will be around summer 2011, 2.60 release...
@FXR
No. Each 2.5 build should be entirely self-contained and you can get rid of all your old files. The only thing you might want to keep is the startup.blend file, which contains all your user preferences.
great. thanks alot guys.
Good work you lot, been seeing some of the commit fixes on graphicall's ticker feed. Wow
Oh, btw, Have a fab 2011 everyone!!
2.56 builds out
Commit [33942] by: ton
2010-12-29T19:50
Part two of 2.56 beta, VERSION for make and splash itself. (prvicon png was already commited as datatoc)
Commit [33941] by: ton
2010-12-29T19:50
Part one of 2.56-beta release commit (Splash picked by Durian team to honour team Argentina!)
Here's URL to the logs:
http://www.graphicall.org/builds/logs_blender.php