Boom – endi’s BGE Masterpiece

Boom (short for BlenderDoom) is endi’s Blender Game Engine graphics test/demo.  Every object in the test uses a large number of GLSL maps:  color,  normal,  specularity,  detail,   and fresnel maps.  The result is incredible realism,  the likes of which the BGE has never seen before.  The demo also makes use of mpan3’s new Depth-of-Field plugin.  It’s not a game,  per se,  but it’s a breathtaking exhibit piece for the BGE’s new power.

The forum thread includes more screenshots,  samples of the texture maps,  and some comments by endi himself.

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