Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Apricot GLSL Shading Node Demonstration

7

Pablo (venomgfx) has made an interesting 10 minute video demonstrating a few different ways of using nodes and some GLSL features for real time game effects.

It features a new way of creating mist, plus some other cool effects like leaves becoming invisible as the camera gets a certain distance away.

Pablo writes:

"The thing was that Mist option is still not supported in GLSL, how can I work around this?, Nodes! the great “Camera Data” is an input node that let you use information from the camera view to play with, such as the View Vector, View Z Depth, and View Distance (which is the one i'm using in this video). After playing for a while, I found out that this method was much more better than the boring Mist!"

You can read more about the video, and watch it on this page of the Apricot blog.

7 Comments

  1. hey! :) , what a surprise!, thanks for the report AD-Edge.

    Just wanted to say that you can expect a lot more videotutorials like this one (with better video quality, sound, etc) in the Apricot DVD.

    I hope this video is somehow useful. :D

    cheers!

  2. Lucas Da Costa Dantas on

    Those fishs at the video ,should run more slow ...
    They appers like if theres something wrong .

  3. Lucas Da Costa Dantas on

    And is good to see how that perfect scenario are build .
    moving the mountains ,trees ...
    Yes !!! Too perfect with the leaves ..
    at a who made perspective witnot doing anything
    its a thing for a try with Blender ,what it can be done ...

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×