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Apricot GLSL Shading Node Demonstration


Pablo (venomgfx) has made an interesting 10 minute video demonstrating a few different ways of using nodes and some GLSL features for real time game effects.

It features a new way of creating mist, plus some other cool effects like leaves becoming invisible as the camera gets a certain distance away.

Pablo writes:

"The thing was that Mist option is still not supported in GLSL, how can I work around this?, Nodes! the great “Camera Data” is an input node that let you use information from the camera view to play with, such as the View Vector, View Z Depth, and View Distance (which is the one i'm using in this video). After playing for a while, I found out that this method was much more better than the boring Mist!"

You can read more about the video, and watch it on this page of the Apricot blog.


  1. hey! :) , what a surprise!, thanks for the report AD-Edge.

    Just wanted to say that you can expect a lot more videotutorials like this one (with better video quality, sound, etc) in the Apricot DVD.

    I hope this video is somehow useful. :D


  2. Lucas Da Costa Dantas on

    Those fishs at the video ,should run more slow ...
    They appers like if theres something wrong .

  3. Lucas Da Costa Dantas on

    And is good to see how that perfect scenario are build .
    moving the mountains ,trees ...
    Yes !!! Too perfect with the leaves ..
    at a who made perspective witnot doing anything
    its a thing for a try with Blender ,what it can be done ...

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