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Creating Realistic Looking Fur and Hair

23

monkey_hair.jpgWe mentioned BrianH's fur library before. The success of this resource has inspired him to write a tutorial on fur creation. It's part of his new website, Blenderversity.org which aims to become an interactive Blender classroom environment.

Brian writes:

Yes, I am the creator of the BrianH's Fur Library that hit the forum's and message boards like hurricane Katrina. I had never really expected it to be as big of a resource as it had become, as I was soon afterwards flooded with e-mails and private messages asking how to make Blender create realistic looking hair. You are about to learn the secrets of unlocking Blender's features to create some great looking hair for your characters.

You'll find the tutorial here.

About his new website:

Blenderversity is a weblog with professionally written articles and tutorials for users learning Blender 3D. The future goal of this website is to transform into a fully working student/teacher system where students can learn in realtime, online classroom environments. More information will be available soon.

Looks like a great initiative - it'll be interesting to see where this goes!

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

23 Comments

  1. not a great tutorial and basically just skims the surface of howto create hair/fur, anyone really iterested should look into curve guides and advanced material uses (the hair on proogs head on the eliphants dream production files is a good example of a nice hair material). you'll especially need curve guides if you don't want everything you make to look like a spiky furball.

  2. It's not exactly a walkthrough tutorial, and I would agree that it skims over a lot of the main areas. I'll be editing it over the next week or so to include more images, and also cover more areas in the hair creation process. I'm re-designing my old fur library, and I'll post more about it soon on the site. There's only a few of us working on it at the moment, so its a lot of work for us at the moment.

  3. I think the tutorial is well-written and looks great. Props to BrianH for injecting some professionalism into Blender instruction.

    As Blender matures, we need more intermediate-level tutorials like this. Why should every tute be a painstaking step-by-step guide for making grass?

  4. I believe that this article will be outdated when we get the new particle rewrite with particle baking and child particles. Also the clumping and other settings are directly controlled in the particle settings without a texture. I can't wait for the rewrite to go main stream. Nice little tutorial :)

  5. oh and the other thing is that with the new system youi don't need a seperate emitter for your object. You can use your object as you emitter and show both at the same time :)

  6. "oh and the other thing is that with the new system you don’t need a separate emitter for your object. You can use your object as you emitter and show both at the same time :)"

    Uhm, you don't need it now either...
    Just create a vertex group and assign the particle system to the Group.
    Then hit the button "Mesh" in Particle menu (I think, it's named like this, maybe it's emitter through) so the emitter also will be rendered. Then, your particles are there, but only, where you want them.
    Nevertheless the new particle system will be great too!

  7. Reynante M. Martinez on

    I was just running around the net searching for THIS kind of guide, I never really expected it to come, but oh my, it's here. hehe! Thanks so much for this post.

    I really have to work hard. I'll grok Blender.

  8. [message deleted - user banned from the forum because of his impersonation of Ton Roosendaal in another comment, pretending to represent the Blender Foundation and spreading false information]

  9. For some reason, I was expecting to see something more universal --- including techniques like Jason Pierce's fur http://blenderartists.org/forum/showthread?t=40299

    Also, with the new particle code around the corner, this is going to feel out of date really soon.

    But Brian, please don't get discouraged. It's awesome that you're starting a new Blender site. I'm excited for you, and I'm willing to help if I can.

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