Monument Valley is a stunningly beautiful iOs game, set in an Escher-like world with carefully crafted levels. While the game is short (I finished it in about one hour), its calm beauty and mind-bending puzzles really do leave an impression.
Several readers already spotted Blender in ‘Behind the Scenes’ video of ustwo studios and I had a chat with David Fernández Huerta about the role of Blender in this project.
If you’re interested in parametric modeling, then you should check out Sverchok – Blender’s analogue of Rhino’s Grasshopper. Blender Sushi shares his thoughts on the abstraction processes for parametric work and what he calls the ‘Art of Concealing’.