Lino Thomas writes:
Did you struggle to create circular arrays in Blender?
Here is a quick tutorial on how to create a circular symmetry or radial array in Blender.
Don't be scared of using geometry nodes, they are really useful and by packaging up the project into an asset, its really a thing you have to do only once :)Instead of only using the geometry as an input, you can also use collections to create even crazier arrays!
3 Comments
Depressing to use nodes to make an array.
You don't have to use nodes. You can use an empty to define the centre of the circle, add some rotation to the empty, set your object 's origin to the same position as the empty, then enter the empty's name as the *Object Offset* in the object's array modifier. This node setup might be clever, but it's also a very good way to scare away potential new Blender users if they think this level of complexity is required to create a circular array :-(
I am afraid that is also not discoverable.
The ideal way it to have a command with Array name , or Object distribution. It is inherently discoverable for anyone arriving to Blender. Then a nodal network can be being build behind the artist - or only created under explicit command if that is resource intensive - and accessed if necessary more complexity.