Archive for the '3D News' Category



Community News » Modeling for architecture: Scripts to automatically create 3d buildings (and 9 more)

Landscape

Community News » Guardians – Community Help (and 18 more)

Milimetros Studio  located in Madrid, Spain  was founded in 2001 by veteran animators Angel Izquierdo (IMDB.com) and Antonio Zurera (IMDB.com). Angel honed his skills  while working for Hanna-Barbera under the direction of Bill Hanna. Working on shows such as The Flintstones, The Yogi Bear Show, Scooby-Doo Where Are You!, The Jetsons, Jonny Quest, The Quick Draw McGraw Show, Top Cat, The Huckleberry Hound Show, Space Ghost, Wacky Races, The Magilla Gorilla Show and The Smurfs.

Continue Reading 'Milimetros Studio’s Feature Animation “The Heart of the Oak” (Production Scheduled, Blender Pipeline)' »

Community News » Creating a shaky camera effect (html) (v2.49) (and 14 more)

Weirdest Blender Sighting. Ever.

“Big Buck Bunny (awesome CC movie!) sighting in a claw vending maching in a local shopping centre.”

Tweeted by @thisismywww. Follow us on @BlenderNation.

Community News » Tip: High Poly Sculpting (and 1 more)

Drag and Drop in 2.5

drag and drop in 2.5Hey all! Ton is back from his holiday, and like the last one he went on (when he came back with the foundations of 2.5) he has come back with something extraordinary: drag and drop in Blender 2.5.

Continue Reading 'Drag and Drop in 2.5' »

Community News » New team member! (and 3 more)

CVSTOS CTR-S Optimus Time

This project was made around November/December at RGB Prod, a small animation studio in Aubonne, Switzerland, where Olivier and I were working at that moment. Blender was used for most of the project, besides all 3D related stuff it was also used for most of the compositing, some FX were done in After Effects.

My involvement on this project included character design (based on client requirements, storyboard drawing and 3d OGL crappymatic, then moved on to model tweaking and materials/lighting, and finally some compositing for the first few shots and render tests. The rest (and most) of the work is made by Olivier Amrein

The software toolkit for this project included Blender 2.49b, Inkscape, Brender (a renderfarm manager made by Olivier), and After Effects.

Pablo Vazquez Continue Reading 'CVSTOS CTR-S Optimus Time' »

Blending Life 1 showed us that Blender is on a solid path and competing very well with the broader CG world when it comes to creating realistic looking 3d human models.  This time we’re going to up the stakes a notch and prove our worth even more.  Our community has the talent, and we have the tool.  Are you ready for Blending Life 2?

Continue Reading 'Blending Life 2: Starting 25 January 2010' »

10 Reasons Why Your Renders Suck

Andrew Price of blenderguru.com writes:*Not* a good render

I’ve just posted an article on ‘10 Reasons Why Your Render Sucks’; it’s a little bit tongue in cheek, and something I may cop some flak for but I thought it needed to be said ;).
Continue Reading '10 Reasons Why Your Renders Suck' »

Scorpion by Fernando Luceri

Fernando Luceri Scorpion model can be downloaded at his site. Don’t forget to check out Fernando’s gallery  too.

Its best if you enlarge the video so you can read the the dialogue on the screen and also turn up the volume, great music!

Video below

Continue Reading 'Scorpion by Fernando Luceri' »

“It’s been an experience trying to get things together as quickly as possible. How I would ideally like to do it is treat each character completely individually, have fun with the topology, all the unwraps and textures, spend a lot more time dirtying all the clothing and so on. Basically get really involved on every level and push and tweak things around because I find all that quite enjoyable.”

Continue Reading 'Sintel -Guardian Progress' »

Ptex was used on virtually every surface in the feature film Bolt, and is now the primary texture mapping method for all productions at Walt Disney Animation Studios.

Continue Reading 'Disney’s Ptex Released as FREE Open Source!' »




About

You are currently browsing the BlenderNation weblog archives for the '3D News' category.

Longer entries are truncated. Click the headline of an entry to read it in its entirety.