Mike Pan is hosting a Weekend Contest Special: Default Cube. Check it out!
Ton Roosendaal will be hosting an ‘ask me anything’ session here on BlenderNation from 1500-1800 UTC. You can leave your questions in the comments below. Ton will be answering as many of them as he can.
The focus will be on project Gooseberry, but you’re free to ask any other Blender related questions as well.
Tip: Vote up your favorite questions!
Update: The AMA is over. Feel free to continue the discussion!
It looks like the message came through – as of 9am this morning (CET), Sintel is available on YouTube again. In case you missed it, there was an outcry on the internet this weekend as it was pulled by Sony after alleged copyright infringement.
To put things into perspective, these YouTube takedowns are massively automated. Software scans all the uploaded media and flags any material where they detect copyrighted material. Large corporations such as Sony have enough traction with YouTube that they can then also automatically take down these media (smaller companies have to manually submit a DMCA takedown notice).
So is there still a problem? You bet there is – we’re lucky to have a huge and vocal community behind us, that spread this story over the web in a couple of hours. The story was featured on Cartoon Brew, Boing Boing, Slashdot and Reddit (which nuked the BlenderNation server for a few hours). This helped revert the takedown. If you’re a small publisher however, you will find it nearly impossible to talk to anyone and get your video back up. These automated takedowns can destroy your project and leave you powerless.
Boing Boing hits the nail on the head with their comment:
While it’s probably a mistake, because this is so brain-meltingly obviously wrong, it’s also a very stark example of how sloppy, over-broad, and consequence-free enforcement of copyright can damage culture.
I don’t think there was any intent behind this particular takedown – just an unfair, unaccountable system. I’m glad we got Sintel back.
Reminder: don’t forget to check out our weekend contest – the theme is “Spring”.
Pixar is demonstrating how their animators used real-time animation features using NVIDIA GPUs for the production of Monsters University at the GPU Technology Conference 2014.
See more of this conference here.
Food is incredibly hard to get right in CG, but Lucas Souza nailed it in this image. Would you care to share your results of food rendering below?
CG Cookie just launched a new training site and for the first time they’re including non-digital skills: sculpting!
David Radford offers an extensive tutorial, focusing on character modeling.