They’ve done it!! The Gooseberry project has reached their recently adjusted goal of 3,000 supporters by Saturday, April 19th. This means they’ll now add another 18 days to the campaign.
The rate of donations increased immensely user the last few days, giving me high hopes for the remaining 18 days.
Congrats to the entire Gooseberry crew for pulling off this first step. Now make the rest happen :)
The end of evolution awaits in a wasteland dominated by bizarre trash formations, dust and rock. From the scattered remains of a long forgotten culture an electric ecosystem rapidly evolves into the ultimate form of existence…
The mechanical life form Ohm inhabits a bleak and devastated planet. The thousands of mechanical creatures of this world share a single cycle of energy. In this cycle, Ohm is a rogue element. His nature is to devour and absorb others. When one day a gargantuan foreign object appears in the skies. Drawn in by mysterious creatures of light, the Ohm tracks them across the planet, changing the known order of matter, time and space.
Andy Goralczyk has finished his epic project and he’s going to blow your mind!
Thanks to Blender you can now create your own 3D printed cute dog figurine on Pupworkshop.
As a Dutchy myself, this is awesome: our king played a game on Oculus Rift that was designed in Blender, and implemented in Unity3D (at my old university, no less!)
Mike Pan is hosting a Weekend Contest Special: Default Cube. Check it out!
Ton Roosendaal will be hosting an ‘ask me anything’ session here on BlenderNation from 1500-1800 UTC. You can leave your questions in the comments below. Ton will be answering as many of them as he can.
The focus will be on project Gooseberry, but you’re free to ask any other Blender related questions as well.
Tip: Vote up your favorite questions!
Update: The AMA is over. Feel free to continue the discussion!
A lentigram is one of those ribbed images that seem to move when you rotate them. Here’s a story on how Blender can be used to create them.
It looks like the message came through – as of 9am this morning (CET), Sintel is available on YouTube again. In case you missed it, there was an outcry on the internet this weekend as it was pulled by Sony after alleged copyright infringement.
To put things into perspective, these YouTube takedowns are massively automated. Software scans all the uploaded media and flags any material where they detect copyrighted material. Large corporations such as Sony have enough traction with YouTube that they can then also automatically take down these media (smaller companies have to manually submit a DMCA takedown notice).
So is there still a problem? You bet there is – we’re lucky to have a huge and vocal community behind us, that spread this story over the web in a couple of hours. The story was featured on Cartoon Brew, Boing Boing, Slashdot and Reddit (which nuked the BlenderNation server for a few hours). This helped revert the takedown. If you’re a small publisher however, you will find it nearly impossible to talk to anyone and get your video back up. These automated takedowns can destroy your project and leave you powerless.
Boing Boing hits the nail on the head with their comment:
While it’s probably a mistake, because this is so brain-meltingly obviously wrong, it’s also a very stark example of how sloppy, over-broad, and consequence-free enforcement of copyright can damage culture.
I don’t think there was any intent behind this particular takedown – just an unfair, unaccountable system. I’m glad we got Sintel back.
Reminder: don’t forget to check out our weekend contest – the theme is “Spring”.
Pixar is demonstrating how their animators used real-time animation features using NVIDIA GPUs for the production of Monsters University at the GPU Technology Conference 2014.
See more of this conference here.