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"From out of the Deep…" conjures up images of all types of sea creatures, from the simple to the beautifully exotic. Dancing beams of light bouncing off of underwater life and hypnotic light patterns shimmering on the sea floor.
Continue Reading 'Blender Art Magazine "From Out of the Deep. . ."' »
BMesh is now in the Alpha testing stage. It’s reached the point where it needs user testing to further progress and identify bugs.
Continue Reading 'Call for Testing of BMesh Integration (NGons)' »
Previous week report, from Blender Conference meeting
- Blender 2.5 "beta 0" naming still has some pro/contra discussions… in some aspects it's more like an alpha. Everyone agrees it has to be communicated as a test build when released
Continue Reading 'Developer Meeting Notes (Blender 2.5 Report)' »
Get in the mood for Halloween with these video tutorials by Jonathan Williamson:
Until a few days ago the well established game engine 'Unity' had a $200 indie version for purchase, which has now been dropped in favor of a free version. Great news for indie game developers and Blender users as Unity has a strong degree of Blender support built in.
Continue Reading 'Unity game engine releases free license' »
GraphicAll it experiencing some troubles due to hackers, it seems. Admin ZanQdo is working on it – if you see weight pills ads instead of Blender builds, use this direct link for now.
A subsidiary of the Thai government has released two *very* extensive ebooks on Blender and the GIMP.
Continue Reading 'Thai government releases free Blender/GIMP ebook' »
Videotutorial provider CG Cookie have spun off a Blender-only service earlier this week: Blender Cookie. I talked to Wes Burke about this project.
"Trickle Project" is a project created by Spark D.E., an Italian company that takes care about open source software philosophy and its spreading. Francesco Paglia and Lorenzo Pierfederici, the two guys who launched Trickle Project, have been invited to participate at Blender Conference 2009 to show what Trickle Project is and the philosophy that stands inside it.
Hi I've spent the past few months working with RPN interactive on an iPhone game, using Blender heavily in our pipeline for 3D assets and animations. All the 3D assets for the game and many animations for 2D elements were done with Blender, and other open source software (GIMP and Inkscape) were used for the 2D assets. You can take a look at my blog post on using blender to make the game. – Ben Simonds
Continue Reading 'iRis AG – iPhone Game made with Blender' »
"I'm releasing a high poly model of a stylized girl (Juna) under a creative commons Attribution-Noncommercial-Share Alike 3.0 license for educational purposes."
Continue Reading 'High Poly Girl Released Under CC License' »
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