In this video tutorial, Kernon Dillon explains how to enhance your reflections by using High Dynamic Range Images.
Kernon writes:
You’ll learn how to
- map an image to your material’s reflection channel to serve as a faked reflection
- map an HDR image to the World’s texture space to simulate an environment for your reflective materials
- control the visibility, in the render, of the texture that’s mapped to the World’s texture space
- and more…
Link
