You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Call For Content Blenderart #24


blenderart-logoIt's time again to start thinking about articles, tutorials and images for Issue # 24 of Blenderart Magazine.

The theme for this issue is "From Out of the Deep...".

Part of the fun of being a 3d artist is getting to create things out of your imagination. And since little is actually know about the deeps of the oceans and seas, it provides a great environment for creative endeavors. It is also provides a challenging environment to light properly and apply believable underwater caustics.

So let's fire up our imaginations and blender and create some amazing "From Out of the Deep..." projects. And don't forget to share what you have created with us.

We are looking for Images, Animations & Games that contain or feature:

  • Sea creatures
    • scary/dangerous
    • cute, exotic
    • fictional, realistic
  • Underwater Scenes/Environments
    • caves, coral reefs, plant life
    • Underwater cities / sunken ships

Also wanted, great shaders, materials and node setups for great looking materials and effects.

Send in your articles to sandra
Subject: "Article submission Issue # 24 [your article name]"
Author guidelines are available here.

Gallery Images

As usual you can also submit your best renders based on the theme of the issue. As the theme of this issue is "From Out of the Deep...", we are looking for underwater type images that show creatures, plant life and other oddities often found in the deep. Please note if the entry does not match with the theme it will not be published.

Send in your entries for gallery to gaurav
Subject: "Gallery submission Issue # 24"

Note: Image size should be of 1024x (width) at max.
Last date of submissions October 5, 2009.

Good luck!
Blenderart Team

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Yeah I hope some more people contribute this time. Last time was a bit thin on the ground :)

    Still a great magazine for the price though! ;)

    Let's see if I have anything I can offer. Hmmmmm

  2. Hehehe. The last magazine is really thin. Its also centered on a topic that is popular but difficult. So is this one's topic, but is less popular. Maybe its time that we do do our best to contribute. I'm thinking out what to contribute. I ask everyone to do too, please. It would be great to find your writing and work there and would help several blenderheads.

  3. Hmmm, what's about a BAM contest, like "best tutorial" (three best get into the magazine), "best image" (three best get a special place) and, not sure how that'd work, best making of?
    That might get some more people interested... Though, I'm not really sure, if that's actually a good idea... Every entry should of course fit the topic.

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.