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Enhanced Reflections with HDR Images

11

enh_reflect_thumbIn this video tutorial, Kernon Dillon explains how to enhance your reflections by using High Dynamic Range Images.

Kernon writes:

You'll learn how to

  • map an image to your material's reflection channel to serve as a faked reflection
  • map an HDR image to the World's texture space to simulate an environment for your reflective materials
  • control the visibility, in the render, of the texture that's mapped to the World's texture space
  • and more...

Link

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

11 Comments

  1. Kernon's tutorials are great.
    Always useful things to learn and interesting and handy tips provided along the way.
    I would appreciate it though if he would post the size of the download so you know beforehand what to expect/budget for.
    Keep em coming Kernon!

  2. Thanks for the article and comments!

    @LOGAN
    Yes, the World background texture will be wrapped around the entire scene. You could try creating a very large sphere that encompasses your entire scene, and delete all of the faces except the ones where you want to have your texture mapped. Look for some game engine tutorials on creating a sky dome for some examples.

    @BigFan
    Yeah, I normally do that for tutorials hosted at BlenderNewbies, but I hadn't thought about doing it for those hosted elsewhere. I'll keep that in mind for the future, thanks.

  3. thanks bart for the Camera Constraint tipp :)

    nice video too I, played with these hdr pictures some time ago, you can achieve interesting effekts while using the texture for raytraced AO with high power !

    greets from germany :D

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