In this video tutorial, Kernon Dillon explains how to enhance your reflections by using High Dynamic Range Images.
Kernon writes:
You'll learn how to
- map an image to your material's reflection channel to serve as a faked reflection
- map an HDR image to the World's texture space to simulate an environment for your reflective materials
- control the visibility, in the render, of the texture that's mapped to the World's texture space
- and more...
Link
11 Comments
Nice tut, thank you for reporting this. :)
Saw this already. I love CGCookie. Thanks for the tutorial Kernon.
Sorry, I'm a noob, but how to make the camera follow the empty?
@mjordan: select the camera, hold down Shift, select the empty. Press Ctrl+T and select 'TrackTo Constraint'
Yeah great! Probably the best Blender video tutorials around!
I tried HDRI maps in Blender before but while I made a map thats only 180 degrees Blender seemed to expect a 360 degree one...
Great tutorial...
Kernon's tutorials are great.
Always useful things to learn and interesting and handy tips provided along the way.
I would appreciate it though if he would post the size of the download so you know beforehand what to expect/budget for.
Keep em coming Kernon!
Thanks for the article and comments!
@LOGAN
Yes, the World background texture will be wrapped around the entire scene. You could try creating a very large sphere that encompasses your entire scene, and delete all of the faces except the ones where you want to have your texture mapped. Look for some game engine tutorials on creating a sky dome for some examples.
@BigFan
Yeah, I normally do that for tutorials hosted at BlenderNewbies, but I hadn't thought about doing it for those hosted elsewhere. I'll keep that in mind for the future, thanks.
Great! Thanks!
thanks bart for the Camera Constraint tipp :)
nice video too I, played with these hdr pictures some time ago, you can achieve interesting effekts while using the texture for raytraced AO with high power !
greets from germany :D