Gauss Tank – stunning real-time model by endi

While looking for an answer related to the game engine in Blender (I am working on a little platformer game where you control a toadstool mushroom,) I noticed a thumbnail on BlenderArtists to this amazing real-time model.

Gauss Tank by endi

Made in Blender, this model can be viewed in real-time but it still has great textures and lighting. If I were to make a game in Blender, I would definitely opt for this quality of graphics!

Great job, endi!

Read the thread on BlenderArtists here.

Article Submitted by: Banor (minosafilms.wordpress.com)

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  • Sven

    Cool :D I’d already be happy if I could do this in the renderer, but realtime? Wow :P

  • Olaf

    Whooah! How did he get those metal textures soooo realistic?

  • http://iluvblender.googlepages.com Satish ‘ILuvBlender’ Goda

    Awesome work…..

  • pictorali

    That’s some sweet work! It has kind of a steampunk feel to it.

  • txrx

    Nice modelling, shading and all in realtime? Man Blender has came a long way over the past couple of years!

  • Gradir

    Yarr! It reminds me of UFO: Terror from the deep game :)
    great work

  • Gur

    Looks fantastic, as always (not that I’ve seen them all) with Endis works!

  • Aka

    Well. I wonder where the doors are. xD

  • http://nuclearpixel.com Admiral Potato

    In this game you’re writing… does your mushroom run around eating fat Italian plumbers and stomping on turtles?

  • http://home.deds.nl/~mp/ ysvry

    hehe made me think of mario bros too. great grphix all due to the new glsl?

  • http://www.DreadKnight666.com Dread Knight

    Looks damn great!

  • Matro

    Endi your work is truly awesome, I can’t wait until you do a complete step by step tutorial on your work flow.
    I like many struggle in the work flow area and how to make and apply all the maps and going from high to low poly,
    for game use.

  • http://www.creaturefeature.info/ Ataru

    I’m not surprised. This has endi written all over it.

  • banor

    Yes! Praise God… I am very glad to have another article accepted. This is great. :D

    @Admiral Potato: lol. No, not really. So far it’s pretty simplistic. A world full of long, gray cubes and blue platforms that act as elevators (definitely not perfect yet…) Having trouble with the character having near-unstoppable velocity when he runs into walls, against slopes, etc. Makes it very hard to try to make a tight jump or jump onto slanted ground. When I try to go the opposite way after “bouncing” off of a wall (not intended,) I feel like I am running into the wind or pressing on a table – I don’t hardly go anywhere. Finally if I let go, I have to let my velocity peter out once I land… sometimes this can be remedied, I think, but as an overall it’s quite annoying. ;D Rigged the little mushroom dude, but then I had some crazy reactions in the physics because the toadstool was parented to the armature… ugh. Anyhow, I’ve saved-as and deleted the armature for now.

    @ysvry: hah, yeah. :) (I’m glad I mentioned my little game…) :D

    Any suggestions, ideas, clues, anything, would be of great help. Thanks. ;) (I know, I could post the question on BlenderArtists…)

    You can find a post about my game here: http://minosafilms.wordpress.com/2008/10/17/mussheron-paddocstol-a-platformer-game-made-in-blender-work-in-progress/

    God bless! Thanks so much,

    Best wishes,
    -b
    http://minosafilms.wordpress.com/

  • http://glass-flame.blogspot.com bbjam

    That tank is way cool! I must see what it looks like when it fires! (BIG glowy distortion thingy)

  • http://darsam.spaces.live.com DramaKing

    It’s funny. I actually just found out about this on minosafilms. Also, thumbs-up to endi on this one. Very top-notch as usual.

  • http://lamron.snedekerdesignz.com/blog Craigsnedeker

    It’s amazing!