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Open Source for Games Developers - Debate on Business Models, London, Tuesday 28 October 2008

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"Own-it in cooperation with Open Rights Group have invited a panel of independent and corporate video games developers, joined by a specialist lawyer, who will discuss alternative business models based on open source technology and whether or not they could influence the future of the games industry."

More information on this free event and registration here. At the moment of writing there are still 31 seats available.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

6 Comments

  1. "whether or not they could influence the future of the games industry" off course they will , i think games will become more evolutionary so not new games will be developed but rather gaming worlds that will be upgraded, as will the tools that are used to build them. like blender. ;)

  2. Brilliant Idea.

    I would like to make some suggestions regarding this.

    Please give more notice of meetings like this.

    if I was to attend a meeting such as this, I would really need a minimum of 3 months notice, so as to ensure I can rearrange my schedule in advance, organise a hotel local to the event and prepare my questions in advance.

    I do hope you make the results of this conference available online in a downloadable PDF. All the isues discussed, not just a copy of a presentation would help. In depth questions and legal answers are desperately needed for people in this area.

    A lot of people who use Blender are interested in game development and are coming from a financial situation were even basic legal advice could be horrendeously expensive for them.

    Some well tested legal tips, would go a long way to ensuring that Blender users who do proceed to full game development and eventually commercial deployment, can avoid some of the most basic legal pitfalls and find the appropiate legal advice.

    At present I am seriously considering putting together a game in Blender and will have to take a long hard look at the licensing and other areas, if I do so.

    If ever an event such as this is held in Copenhagen, Malmo, Stockholm, Hamburg when I am free from work, I would like to attend, if given enough notice.

  3. having been involved w games industry for years... i can tell you that big studios do not honestly care. a real studio requires decent manpower and $$$

    fanboys will troll me f this but games are a different software that requires a different paradigm of development to office/multimedia/internet/... programs. they r creative assets and really free software in all its years has not proved itself strong in this area.

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