Decal Scatter: Procedural distribution
Thatimster writes: Hi everyone, I've just finished developing Decal Scatter, a procedural PBR Decal distribution…
Thatimster writes: Hi everyone, I've just finished developing Decal Scatter, a procedural PBR Decal distribution…
Thatimst3r writes: Hi everyone, I've just finished creating a 100% procedural citrus fruit shader and…
Thatimst3r writes: Hi everyone! I've created a modular components demo, demonstrating how to use the…
Thatimster writes: Hi everyone, I've just finished developing Super Texture, a one-click addon for generating…
Thatimst3r writes: Texture tiling can get really annoying, especially for large textured objects. This is…
Thatimst3r writes: Hi everyone! Just released a free addon to make adding shaking to any…
Thatimst3r writes: Hi everyone! Just released JACK FROST, a winter asset pack for Cycles. Everything…
Thatimst3r writes: In this tutorial we go over creating an explosion in cycles using the…
Thatimst3r writes: Hi everyone! I've built a texture randomization addon for Cycles called Anti-tile. It…
Thatimst3r writes: WISP is an enhanced fire simulation shader. It takes your existing fire simulation…