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Creating an Explosion in Cycles using WISP [$]


Thatimst3r writes:

In this tutorial we go over creating an explosion in cycles using the WISP fire shader. We cover all the details of the fire shader in-depth, including burn control, flame detail, smoke ratio, color scalar and many others. Lastly we animate the shader properties to bring the explosion to life and render out the result!

Get the WISP Fire Shader from the Blender Market.

Enjoy :)

About Author

Tim Crellin

A game developer using Blender to make free tutorials, resources and addons :)

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