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The Future of Hair Grooming in Blender!

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A few weeks ago, we covered the then-fledgling new hair system coming to Blender 3.3, Geometry Node's current ambitious project driven by the needs of the production of "Heist", Blender's latest Open Movie. A new post on the Blender Developers' blog by Dalai Felinto showcases the progress the Geometry Nodes dev team made until this point, and what comes next.

The new hair system is based on curves, which on the one hand uses a set of tools to generate and groom them, and on the other allows the leveraging of the full power of Geometry Nodes for styling and manipulation. Here is Blender Studio's Andy Goralczyk demonstrating the current state of the system:

The new hair system is now part of the Blender 3.3 daily build, meaning it is accessible for testing by all. While it is already functional, it is still in its infancy, and the post by Dalai outlines what comes next for its development. Check out all the relevant links below:

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

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