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New Hair System Coming to Blender


The Geometry Nodes team has started to tackle the next step in its development goals, a revamp of the hair system, right in time to be put to the test with the realistic "Project Heist" Blender Open Film currently in production.

It is no secret that Blender's particle and hair systems have served the software well over their lifecycles, but are now starting to show their age. The new system will depend on a revamped curve system, which can be easily added and sculpted before being manipulated with Geometry Nodes. Check out my demo "Suzanne Jones" in the video below:

While the new hair system is already quite powerful and very fun to play with, it is still at its very early stage and is in heavy development, and for now, is hidden in the experimental tab in the latest Blender daily builds, which you can download from the link below:

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.


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