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Modeling for Animation 04 - Building the Hands!

5

Dikko writes:

In this video we construct the hands by considering the form and articulation of the fingers, thumb and palm. Once we build out the structure, we give it a bit of a test whirl with the rigify metarig then, We then re-attach the hand to the body and have some fun with mixamo!

WARNING! Construction of hands may cause rage quits! Hang in there guys!

5 Comments

  1. This whole series has been great. What I especially like is that mistakes are left in as a learning example. It's one thing to celebrate "happy accidents" , but it's something else to point out one's mistakes and own them. I respect that and cannot wait for the rest of this series. Thanks,Dikko!

  2. I feel like as 3d developers, we need to rethink modeling. Why are we still modeling hands? In a hundred years, we will still be modeling hands. It doesn't make sense. Hands should be treated like a commodity.

    • Brian Lockett on

      Not sure what you mean. What do you mean by "treated like a commodity" and what do you suggest should change about modeling hands?

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