jayanam writes:
Here is a video in which I show my workflow and pipeline for creating a game asset with Blender 2.8 (high poly and low poly), bring it into Substancepainter for Texturing and finally import it into The Unity Game Engine.
jayanam writes:
Here is a video in which I show my workflow and pipeline for creating a game asset with Blender 2.8 (high poly and low poly), bring it into Substancepainter for Texturing and finally import it into The Unity Game Engine.