Dylan Neill writes:
In this tutorial I show you how to use cloth simulation in Blender 2.80 to create this effect from the Ghost In The Shell title sequences where some white stuff peels off this girl's face.
I have posted a long form beginner friendly version and a fast version for those who just want an overview of the techniques. If you like these feel free to check out the rest of my channel.
Enjoy!
Fast version (is this a trend? I love these!):
Full version:
7 Comments
That was a bit too slow for me :) Fantasic Effect!
This is crazy awesome, great tutorial
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I'm using a different (full character) object for this, and have no flakes appearing..
Can this have to do with a difference in scale, (or) is there some specific setting I should try play with?
I followed all the steps, and think I'm on the right path.
Thanks in advance.