Let's learn to make things move in Blender with this new CG Cookie course.
In this course, we will dive deep into all the tools you need to get things moving in Blender.
Animation can be challenging, especially when tackling advanced topics like character animation or motion graphics. You don’t want to be stuck and frustrated, trying to figure out how to set a keyframe or use the graph editor to change your interpolation, just when you’re starting to explore concepts like squash and stretch.
Phil Osterbauer's goal with this course is to set a foundation to learn from and get you up and running as quickly and efficiently as possible, helping you overcome the technical hurdles that Blender might present.
By the end, you will feel confident moving forward into the more advanced topics of animation and when you encounter challenges, they’ll be more about refining your animation rather than struggling with the software.
Let's get started!