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Timber - A Realistic Procedural PBR Wood Material

11

Erin writes:

When working on interior scenes, I’m always coming up against issues with not having exactly the right wood image textures or they don’t tile properly or they need recolouring etc. I used to be a cabinet maker so I’m never happy looking at an obviously faked wood texture and there are just a lot of features that I wanted to be able to use. Hence, Timber.

Timber is a procedural wood material created using Blender’s node system, which means that by changing a few parameters, you can totally change how the material looks. It also means that it's infinitely scalable without tiling, and infinitely configurable with the many inputs that are available on the node group front-end! There are two versions available, a Pro version that comes will all the functionality I could squeeze in (but is only cycles compatible due to Eevee's node limit) and a Lite version that works great with Eevee but loses nails, medullary rays, splits and planer ripple. They might look a bit daunting but I've included 6 presets with each one as a starting place if you want, they also each come with documentation that explains what each of the inputs is for!

Whether it's an antique Oak herringbone floor, or a Tulipwood wardrobe, or birch-faced ply for a minimal interior, Timber has got you covered.

Here's a brief overview of Timber Lite:

Both are available for FREE here on Gumroad. Or if you would like to support me, Blender Market AND the Blender Fund in one go, you can get it for $5 from Blender Market.

There's a more detailed post over at Blender Artists.

11 Comments

  1. Hey,
    its just wow!!!
    Unfortunately I cant install it ... install from file do not work for me
    I use Blender 2.8 the newest release.

  2. Hello. I'd like to try your shaders but, if i want to use the Material (Lite) in Blender 2.82a my Blender crashs (stuck in loading - and dont react anymore). I'm working in OSX. Is ther a conflict with the newest version of Blender?

    Thanks.

    • This is something another OSX person told me. I’m afraid I don’t have anyway to debug this. Is this happening with both Eevee and cycles? It might well be a ram issue

      • On Cycles it works just fine! Thank you for the hint. I'll use it with Cycles and test it on a Win-System another day. Thank you for your help!

  3. Cycles is a lot better at handling complex nodes! The Lite version I had to make specifically to work beneath the Node limit in Eevee but I guess it must still be pretty close to the limit if some people are having trouble with it! There are nodes you can remove if you don't need all the functionality and you can get your head around the spaghetti inside! Trust in cycles ;)

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