When working on interior scenes, I’m always coming up against issues with not having exactly the right wood image textures or they don’t tile properly or they need recolouring etc. I used to be a cabinet maker so I’m never happy looking at an obviously faked wood texture and there are just a lot of features that I wanted to be able to use. Hence, Timber.
Timber is a procedural wood material created using Blender’s node system, which means that by changing a few parameters, you can totally change how the material looks. It also means that it's infinitely scalable without tiling, and infinitely configurable with the many inputs that are available on the node group front-end! There are two versions available, a Pro version that comes will all the functionality I could squeeze in (but is only cycles compatible due to Eevee's node limit) and a Lite version that works great with Eevee but loses nails, medullary rays, splits and planer ripple. They might look a bit daunting but I've included 6 presets with each one as a starting place if you want, they also each come with documentation that explains what each of the inputs is for!
Whether it's an antique Oak herringbone floor, or a Tulipwood wardrobe, or birch-faced ply for a minimal interior, Timber has got you covered.
Here's a brief overview of Timber Lite: