meshonline writes:
Two months ago, I needed another 3d character for our educational product, so I quickly generated a character within 'MakeHuman', when I tried to bind the character to the armature in Blender, the result frustrated me - The hair broke into pieces, the eyes were drifting in the sky, and there were holes in the body.
If the character is watertight, Blender's built-in automatic armature deform will work very well, but artists work in their own way, they create various character components, then group them together, this is artists' most natural workflow.
I used to subscribe Maya LT from Stream platform several years ago, Maya LT has an amazing feature - 'Geodesic Voxel Binding', it can deal with non-watertight character, why not add the feature to Blender?
My goal is to achieve better result and better skinning solution, not a simple copy from May LT.
When the product was born, I was so proud of the add-on, it uses unique ray tracing technology to build voxel grid, which is super robust and accurate, and the add-on combines Blender's built-in heat map diffuse skinning tool and the voxel heat diffuse skinning tool to deal with all skinning issues, I can always get perfect results.
It's a milestone, Blender has the world's best armature deform portfolio today.
That's the story of this add-on.
Have a nice day.
8 Comments
Wow, it always really nice to see such powerfull tools that actually adds to Blender's functionality!
Thank you for your effort!
How and where do I get the download of this add on?
Have you tried a link in this post??
Found it. Thanks SERGUSSTER!
I use Auto-Rig Pro for rigging. Have you tried Voxel Heat Diffuse Skinning with this addon? Is it compatible? Thanks.
Not tried either of them yet. $50 for the VHDS add-on is a little steep for me currently
The author of Auto-Rig Pro is the first customer of this add-on, he pointed a small issue, and I have fixed it, it is compatible now.
Looks like a great addition to Blender!
But a student's discount would be great X_x