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Add-on: Voxel Heat Diffuse Skinning


meshonline writes:

Two months ago, I needed another 3d character for our educational product, so I quickly generated a character within 'MakeHuman', when I tried to bind the character to the armature in Blender, the result frustrated me - The hair broke into pieces, the eyes were drifting in the sky, and there were holes in the body.

If the character is watertight, Blender's built-in automatic armature deform will work very well, but artists work in their own way, they create various character components, then group them together, this is artists' most natural workflow.

I used to subscribe Maya LT from Stream platform several years ago, Maya LT has an amazing feature - 'Geodesic Voxel Binding', it can deal with non-watertight character, why not add the feature to Blender?

My goal is to achieve better result and better skinning solution, not a simple copy from May LT.

When the product was born, I was so proud of the add-on, it uses unique ray tracing technology to build voxel grid, which is super robust and accurate, and the add-on combines Blender's built-in heat map diffuse skinning tool and the voxel heat diffuse skinning tool to deal with all skinning issues, I can always get perfect results.

It's a milestone, Blender has the world's best armature deform portfolio today.

That's the story of this add-on.

Have a nice day.

About the Author

Mingfen Wang

Indie developer.


  1. Wow, it always really nice to see such powerfull tools that actually adds to Blender's functionality!
    Thank you for your effort!

  2. I use Auto-Rig Pro for rigging. Have you tried Voxel Heat Diffuse Skinning with this addon? Is it compatible? Thanks.

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